Creating plugins
Guide to create your own plugins to extend Lume
Lume can be extended easily by adding more loaders, engines, processors etc. Plugins provide an easy interface to extend Lume without writing too much code in the _config.ts
file.
A plugin is just a function that receives a lume instance in the first argument, in order to configure and register new elements to it.
Simple plugin example
Let's say we have this code in our _config.ts
file to add a copyright banner to all CSS pages:
// _config.ts
import lume from "lume/mod.ts";
const site = lume();
function addBanner(content: string): string {
const banner = "/* © This code belongs to ACME inc. */";
return $banner + "\n" + content;
}
site.process([".css"], (pages) => {
for (const page of pages) {
page.content = addBanner(page.content as string);
}
});
export default site;
We can encapsulate this code inside a plugin and even include some configuration:
// my-plugins/css_banner.ts
interface Options {
message: string;
}
export default function (options: Options) {
function addBanner(content: string): string {
const banner = `/* ${options.message} */`;
return $banner + "\n" + content;
}
return (site: Site) => {
site.process([".css"], (pages) => {
for (const page of pages) {
page.content = addBanner(page.content as string);
}
});
};
}
And now, we can use it in the _config.ts
file in this way:
import lume from "lume/mod.ts";
import cssBanner from "./my-plugins/css_banner.ts";
const site = lume();
site.use(cssBanner({
message: "© This code belongs to ACME inc.",
}));
export default site;
Plugins can't do anything that you couldn't do in the _config.ts
file, but they provide a better interface to organize and reuse your code. And better: share it with others.
Take a look to the repository of Lume plugins for more advanced examples.
Hooks
Some plugins expose hooks that can be invoked by other plugins or in the _config.ts
file. A hook is only a function that can do arbitrary things, like changing a configuration of a plugin. Hooks are stored in site.hooks
. Let's create a hook in our css_banner
plugin to change the message:
// my-plugins/css_banner.ts
interface Options {
message: string;
}
export default function (options: Options) {
function addBanner(content: string): string {
const banner = `/* ${options.message} */`;
return $banner + "\n" + content;
}
return (site: Site) => {
// Add a hook to change the message
site.hooks.changeCssBanner = (message: string) => {
options.message = message;
};
site.process([".css"], (page) => {
page.content = addBanner(page.content as string);
});
};
}
Now the message can be changed after the plugin installation:
import lume from "lume/mod.ts";
import cssBanner from "./my-plugins/css_banner.ts";
const site = lume();
site.use(cssBanner({
message: "© This code belongs to ACME inc.",
}));
site.hooks.changeCssBanner("This code is open source");
export default site;
Or we can invoke this hook from other plugin:
// my-plugins/open_source.ts
export default function () {
return (site: Site) => {
if (!site.hooks.changeCssBanner) {
throw new Error("This plugin requires css_banner to be installed before");
}
site.hooks.changeCssBanner("This code is open source");
};
}
import lume from "lume/mod.ts";
import cssBanner from "./my-plugins/css_banner.ts";
import openSource from "./my-plugins/open_source.ts";
const site = lume();
site.use(cssBanner({
message: "© This code belongs to ACME inc.",
}));
site.use(openSource());
export default site;
Publishing plugins
If you created a plugin and want to let other people use it, it's straightforward thanks to HTTP imports and native TypeScript support by Deno. You only need to make your code accessible through an HTTP URL.
This is a list of recommendations:
- Use
lume/
specifier to import modules from Lume. For example, let's say your plugin uses themerge
util. Instead of importing the full URL like this:
import { merge } from "https://deno.land/x/lume@v2.2.0/core/utils/object.ts";
It's better to use the lume/
specifier:
import { merge } from "lume/core/utils/object.ts";
This avoids duplicated versions of Lume loaded by the project because the lume/
specifier is configured in the import maps (remember to include this entry in your import maps).
Use an HTTP package registry, like
deno.land/x
. Alternatively, you can use jsDelivr to serve files from GitHub repositories and ensure reliability (they are permanently cached even if the GitHub repository is deleted).JSR is not recommended due to not supporting HTTP imports (it's not possible to import Lume types), buggy import maps behavior, and code changes made automatically by the platform that can cause unexpected bugs.
Once your plugin is published, please let us know!!. You can create a PR to awesome-lume repository.